Gaming and literacy
Learning about World of Warcraft (WoW) has been interesting to find out more about what engages some members of my family in the 20-35 years age bracket. While people played up to two hours a day (but not on every day), they had all replaced TV watching with WoW or other virtual world experiences such as Second Life. So really the issue of time is addressed by replacing TV with gaming.
As I heard my family talk about WoW and why they liked it, I could see their levels of motivation and engagement were high; hence Gee’s arguments about applying gaming principles to learning are worth considering. Laura who has two main characters, a Night Elf in the Druid class and a Dwarf in the Paladin class, loves the fantasy genre and given her fascination with Tolkien’s The Lord of the Rings, it’s not surprising that she loves WoW. She described the game as ‘complex and layered’ and she liked the way you can customise the characters and build your own identity. She also commented that the quests were challenging ‘but not too hard’ – an important learning principle Vygotsky taught us. Jonathan who is a Dranei Knight in the Shaman class, likes the choice and how the quest lines are cumulative, building your skill level in each quest and rewarding you. He said the game makers were ‘good at making you feel special’ so he understood how the game tapped into identity and established a sense of belonging. Overall everyone liked the high interactivity and the sense of agency they felt.
The intellectual challenge is also an engagement factor with strategic thinking and problem solving skills as players must analyze and synthesize information and clues in a quest. Glen liked solving real problems and compared this to learning basic skills and rote learning. He loved medieval history and English at school so games like WoW interested him. He also commented on how the game was interactive and how he could choose the pathway for his character. He also commented on rewards which were useful like gaining new armour for his character for a future battle. School rewards such as grades are not nearly as meaningful.
It has been easy to draw out the connections of gaming to literacy. There are the obvious research skills in players finding out more about characters in quests in WoW and also by accessing other Internet sites to develop web based literacy, understanding complex narrative structures, reading sophisticated texts (often much more sophisticated than what we see in school texts), technical language, accessing and comprehending information – ‘just in time’ rather than ‘just in case’ as is typical in a lot of school learning. If literacy involves the reception and production of texts, reception is clearly covered here.
Within the game there are also interesting ways to communicate. The language in the narratives and lore is very descriptive and formal, while in the forums, players use more colloquial language. Players communicate through text which develops writing skills and through voice – being ‘on vent’ is the voice platform.
What really interested me was the spin offs from the game – fan fiction, fan art, comic contest, Gadgetzan times newspaper, promotional videos, artwork, screenshots, wallpapers, real world and virtual world gaming conventions and soundtracks on iTunes. It’s quite amazing to see so much creativity in the production of materials showing how computer games develop skills in the production of multimodal texts. Jo, a Human in the mage class with skills in alchemy and herbalism, described one spin off – The Guild, a sitcom web series which satirizes a group of online gamers. The first season was entirely financed by PayPal donations but was so successful it now has sponsors and is in its third season. There have been over 3 million views of the excerpt from the first episode on YouTube.
And nearly five million hits on a music video clip on The Guild – Do you want to date my avatar.
And just to show you the power of spin offs, there is a machinima music video clip in Second Life, entitled I’m too busy to date your avatar with 19,000 views.
And of course there is the WoW wiki, the free Warcraft universe info source anyone can edit and a forum where gamers can seek advice and support from other gamers. This illustrates the amazing learning community of WoW, something that I really love in my Illinois online course. In WoW players make friends by joining a raid and then working collaboratively with even more players in a big quest called an ‘instance’. They set up guilds to support raids and higher level (more experienced payers) support lower level players.
Teachers aspire to make students in schools feel that they belong to a community of learners. So I believe the principles of the world of gaming are worth considering in school learning.
15 Comments
October 13, 2009 at 12:29 pm
Great post! I particularly like this statement
“Teachers aspire to make students in schools feel that they belong to a community of learners. ”
In virtual worlds and games we see thriving communities of engaged learners sharing and collaborating.. its a wonderful thing to be a part of!
So Mum – when are you joining us in WoW and Second Life!! You need an avatar!
October 17, 2009 at 11:42 am
Jo
Thanks for your feedback – you are so right about the power of a community of learners. Perhaps when I graduate I may considere a virtual presence.
Mum
October 13, 2009 at 12:37 pm
yey! and that is game over boring curricula and facile TV. It is interesting to note in games, such as WoW you can type something like ’slash’ played an it will give you instant feedback (another assessment) – it would be interesting to see how all those glued to the TV would fair if they typed ’slash’ watched. I have not guild over games and MMOs, and really see 60 minutes as much worse than actually engaging my brain.
October 17, 2009 at 11:40 am
Thanks for your feedback dskmag. We have been working on providing more meaningful feedback to our students – very challenging but worthwhile when it supports learning; technology has lots to offer us.
Rita
October 13, 2009 at 8:56 pm
WOW, SL etc. are not education any more than books are education. In a lot of senses they are merely a “better” VR. Adding this new tool to the educational armoury looks like a no-brainer to me.
However as well as comparing different technologies, this article distinguishes between educational environments with starkly different attributes. Simply put the builders of WOW and SL have to attract each individual participant and get them to shell our real dollars to be there. Imagine if every morning you gave each child $50 and said “you can choose to spend this on education, and right across the road from your house are twenty different schools”. I think that the education system would look quite different
So the insights that you pick out from the gamers… “‘good at making you feel special”, “he could choose the pathway for his character”, “sense of belonging” are if anything a clarion call to review the basic tenets that underpin the educational system as a whole rather that just what teachers and students should do while they are there.
October 17, 2009 at 11:37 am
Patrick
You are absolutely right – it is a no brainer. However changing the culture of schooling takes is much more challenging – students, parents and teachers all have set ideas about what teaching and learning look like and they are embedded in an industrial age not an information or knowledge age.
Rita
October 16, 2009 at 9:02 pm
Hi Rita,
I agree with the comments you made about tapping into the learning theories; we are going to have to adapt our practices to fit the lifestyles of this generation of learners. You also said, “accessing and comprehending information – ‘just in time’ rather than ‘just in case’ as is typical in a lot of school learning.” That is a powerful statement and really defines the difference we see in motivation levels. You really did your homework! I would have taken you for a gamer.
The video, The Guild, was hilarious. I had not seen that before. My son said he wanted a fridge by his couch – I should be afraid.
October 17, 2009 at 11:38 am
Lynnette
Thank you for the compliment (I think). I’m really tempted but maybe after we graduate…..
Rita
October 17, 2009 at 10:22 pm
Hi Rita,
What a lot of responses your post has generated!
I really enjoyed watching the clips and they gave me a much better understanding of what is involved in WoW.
As you say, the connections with literacy skill development are obvious. However, I didn’t know about the collaborative nature of WoW, and learning more about it has completely changed the perception I had of online gaming. I previously thought that it was an isolated activity, however the social and collaborative nature of it makes me better understand its wide appeal.
There is much we can learn about the nature of learning from WoW and the other games we have looked at.
Thanks for a really entertaining post!
Rachael
October 21, 2009 at 9:37 am
So popular! I also loved the clip ‘the guild’ it was hilarious! I think that you’ve really highlighted how we can utilise video games in the classroom and it isn’t putting them all on the computers but by using the principles! I really like how you highlight the sense of belonging. I think that is why my home group works so well together and were so successful with the AIDs project is because they were belonging to something and it was something bigger than just them!
Thanks Rita!
Fantastic post
October 21, 2009 at 9:45 am
PS – found these, thought they might be a bit interesting to add
1. World of Warcraft addicts to get in-game shrinks – http://www.smh.com.au/digital-life/games/world-of-warcraft-addicts-to-get-ingame-shrinks-20090827-f0h6.html
2. Net addicts get clean with hard labour, psychotherapy and baby goats – http://www.smh.com.au/digital-life/pcs/net-addicts-get-clean-with-hard-labour-psychotherapy-and-baby-goats-20090904-fazt.html
October 21, 2009 at 9:49 am
Thanks for your feedback too. You are so right about the belonging and your award for the AIDs project is a very good indicator of this.
Rita
October 21, 2009 at 10:00 am
Amazing and alarmist – something the media like to indulge in. Nevertheless I will watch for any tell tale signs of addiction in my family members!!!!
October 21, 2009 at 10:31 am
[...] Rita mentioned in her blog (I’m too busy to date your avatar) video games give students a sense of belonging to a [...]
November 11, 2009 at 7:23 pm
Rita, I’m sorry I missed this post when you created it about a month ago. What a phenomenal analysis. Isn’t the power of gaming so intriguing? Whether it be the creativity or the collegiality it inspires, I believe educators have a great deal to glean from video games and perhaps can strategically incorporate elements of gaming in the classroom. Great post. -Ryan